Splatoon 3
Free Update Free
1–8 Players · Co-op ESRB: Not Rated
Action Shooter
Upgrade Details
- • Visuals: Optimized for the Nintendo Switch 2 display and high-resolution TVs for improved image quality.
- • Frame rate: Optimized for Nintendo Switch 2 for smoother movement in the plaza and Grand Festival Grounds.
Patch Notes (5 updates)
Ver. 11.0.1 February 4, 2026
- • Specifications for some main weapons have changed. Weapon Change Details Rapid Blaster Rapid Blaster Deco Increased the radius of ink coverage caused by spray droplets from shots by approximately 10%. Rapid Blaster Pro Rapid Blaster Pro Deco Rapid Blaster Pro WNT-R Increased the amount of ink consumed by approximately 14%.
- • Fixes to Player Controls Fixed an issue where, when Blaster shots hit terrain or other objects, the explosion hit detection size for opposing players was slightly larger than intended. Fixed an issue where, when some Blaster shots hit terrain or other objects, the controller would vibrate. Fixed an issue where, when S-BLAST '91 or S-BLAST '92 shots hit terrain or other objects, the same sound effect would play as when they exploded in the air.
- • Fixes to Multiplayer Fixed an issue where the ink that appears at a player’s feet when they enter or extend Flow Aura was not being displayed on other players’ screens.
Ver. 11.0.0 January 28, 2026
- • Players will now gain a Flow Aura when they do well in battle, such as when they defeat opponents consecutively within a short period of time.
- • When an ally or opponent has taken damage, that player’s approximate remaining health will now be displayed.
- • Slightly decreased collision-detection size for players in swim form to make it harder for opponents’ attacks to hit.
- • Expanded collision-detection size for each main weapon’s attacks to make it easier to hit opponents with attacks. Also made it so that the shorter the weapon’s shot flight distance, the greater the increase to collision-detection size will be.
- • When attempting to jump a long distance with Super Jump while the Stealth Jump ability is equipped, increased the time required to make the jump by up to one second, depending on the distance.
- • Adjusted the size of the circle indicating the explosion radius for the Reefslider to the radius of the area that deals 220.0 damage instead of to the radius inked.
- • Specifications for some main weapons have changed.
- • Specifications for some special weapons have changed.
- • Points required for some special weapons have been changed.
- • Changed the used-weapon display under X Rankings to show the most frequently used weapon in X Battles for that mode during a certain period instead of the last used weapon.
- • Fixes to Player Controls Fixed an issue where, when the Undercover Brella’s canopy broke at the same time as the player switching equipment to their special weapon or the Rainmaker and defeating an opponent, sometimes the brella would enter a state where the canopy recovered immediately no matter how many times it was broken. Fixed an issue where, when a player in an unstable wireless environment performed a dualie Dodge Roll from swimming on a wall, sometimes the player who performed the Dodge Roll would disappear on other players’ screens.
- • Fixes to Multiplayer Fixed an issue where, when landing things like ink or bombs on certain positions, sometimes the inking on the player’s screen was drastically different from the inking on other players’ screens. Fixed an issue in MakoMart in Clam Blitz mode where it was possible for players to linger on top of the goal. Fixed an issue in Bluefin Depot in Splat Zones mode and Clam Blitz mode where it was possible to climb on top of certain terrain using unintended methods. Fixed an issue in Urchin Underpass where the electronic bulletin board in the center of the stage and its supporting pillars blocked things like Ink Storm and Tenta Missiles. Fixed an issue in Urchin Underpass where, when certain walls were hit with great momentum, the player was sometimes treated as if they had left the stage and were defeated.
Ver. 10.1.0 September 3, 2025
- • Specifications for some main weapons have changed.
- • Specifications for some special weapons have changed.
- • Points required for some special weapons have been changed.
Ver. 10.0.1 June 26, 2025
- • Fixes to Game Operation Fixed an issue where the game tended to run slower than before when there were a lot of shots and characters on the stage so that the game will now operate at the same level as Ver. 9.3.0.
- • Fixes to Multiplayer Fixed an issue in Urchin Underpass where players could use unintended means to climb the outer perimeter of the stage. Fixed an issue in Urchin Underpass in Tower Control mode where players sometimes clipped into terrain. Fixed an issue in Urchin Underpass in Rainmaker mode where the goal distance did not change smoothly at certain places.
- • SplatNet 3 Fixed an issue where “Next Freshness Up” did not display in Weapon Data.
Ver. 10.0.0 June 11, 2025
- • Made it so that the screen displays in more detail.
- • Made on-screen movement smoother in the following areas.
- • In Salmon Run, smoothed Salmonid animations even when there’s a large number of Salmonids in the stage.
- • Smoothed animations for certain characters, such as jellyfish.
- • Changed the animation that displays in the bottom right of the screen when switching scenes.
- • Increased the resolution of images stored in the Nintendo Switch 2 Album when screens are captured using Photo Mode or the Capture Button on the controller.
- • Made it so that certain elements outside the stage and unrelated to battle do not display when battling in Splat Zones/Tower Control/Rainmaker/Clam Blitz modes.
- • Added a new stage, Urchin Underpass.
- • Added 30 new weapons as part of the Splatlands Collection - Barazushi / Emberz.
- • Specifications for some main weapons have changed.
- • Specifications for some sub weapons have changed.
- • Specifications for some special weapons have changed.
- • Added a Series Weapon feature to Anarchy Battle (Series) for Rank S and higher.
- • In Anarchy Battle (Open), increased the amount of change in Rank Points per battle by approximately 2.5x.
- • Made it so that call signs, which are automatically determined using factors such as equipped gear, will display in X Battles in place of nicknames.
- • Players’ Best Nine will now display.
- • Best Nine rankings will now display.
- • Notifications from SplatNet 3 will now display in Notifications within the Nintendo Switch App.
- • Increased the maximum value for weapon Freshness to 10★.
- • Added new badges players can acquire based on the number of weapons with Freshness ★★★★ or higher.
- • Made it so that other players a player has battled with in Anarchy Battle (Series) and Splatfest Battle (Pro) will not display in the Users You Have Played With system feature of Nintendo Switch/Nintendo Switch 2 consoles.
- • Fixes to Player Controls Fixed an issue on Nintendo Switch 2 where players were sometimes able to Squid Roll in places not inked by their own ink. Fixed an issue on Nintendo Switch 2 where, when a player in swim form landed from a high place in a place not inked by their own ink, sometimes the landing point would get inked. Fixed an issue where, when a player attempted to use the A Button or L Button to throw a clam, power clam, Fizzbang, or Golden Egg during the brief period where sub weapons cannot be used immediately after finishing a splatana swing, the line indicating the predicted impact location displayed even though it was not actually possible to throw. Fixed an issue where, when performing a charged slash with a Grizzco Splatana, the reticle would switch to the crosshairs for a horizontal slash before the charged slash was initiated.
- • Fixes to Multiplayer Fixed an issue in certain stages where, when Super Jumping from certain positions to certain other positions, sometimes players were unable to land at the intended position. Made changes to ease an issue where game operation slowed down when players exploded things like the Reefslider at certain locations in Scorch Gorge. Fixed an issue with Marlin Airport where, when a player hit a propeller with the explosion from Explosher or Custom Explosher, the propellervator’s movement was less than intended. Fixed an issue in Lemuria Hub where, when using the Ultra Stamp, players could sometimes enter their opponent’s base in unintended ways from the moving terrain in the center.
- • Fixes to Side Order Fixed an issue where, when the player skipped animations at certain timings, sometimes unintended screens would display.
- • Other Fixes Fixed an issue where, when the player plays a battle replay for a battle where the Big Bubbler was used and moves the replay position, sometimes the player’s equipped weapon and the Big Bubbler would not display properly.